Sono un 'game researcher' ed il mio argomento principale sono i Games for Health, ma mi occupo anche di intelligenza artificiale, generazione procedurale, analisi d'immagine, game design ed interazione uomo-macchina. Ho portato il mio lavoro sul design di un game engine per la riabilitazione e sull'utilizzo di principi di game design nei games for health a diverse conferenze mondiali.
The Design of Exergaming Systems for Autonomous Rehabilitation
PhD thesis in Computer Science, Politecnico di Milano, 2015
Volcano: An interactive sword generator
Games Entertainment Media Conference (GEM), 2015 IEEE, 1-8
Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames
Entertainment Computing, 2015
Algorithms based on computational intelligence for autonomous physical rehabilitation at home.
Advances in Neural Networks: Computational and Theoretical Issues, 243-251
A new computer-based platform for autonomous rehabilitation of balance in patients with MS: a pilot study on usability.
MULTIPLE SCLEROSIS JOURNAL 21 (4), 521-521
Xenophonic: From Concept to Product.
The Visual Language of Technique. Volume 3 - Heritage and Expectations in Education. Pages 135-139
IGER - Intelligent Game Engine for Rehabilitation
Journal paper. IEEE Transactions on Computational Intelligence and AI in Games, Volume: PP, Issue 99, 26 November 2014.
Fuzzy Tactics: a Scripting Game that Leverages Fuzzy Logic as an Engaging Game Mechanic.
Journal paper. Expert Systems with Applications. Volume 41, Issue 13, 1 October 2014, Pages 6029-6038.
Usability and Effects of an Exergame-Based Balance Training Program.
Journal paper. GAMES FOR HEALTH: Research, Development, and Clinical Applications. Volume 3, Issue 2, 1 April 2014, Pages 106-114.
Game Engines and Exergames to Guide Rehabilitation at Home.
Book chapter. Replace, Repair, Restore, Relieve-Bridging Clinical and Engineering Solutions in Neurorehabilitation. Pages 129-134.
Video-games based Neglect rehabilitation using haptics.
Conference proceedings. Signal Processing and Communications Applications Conference (SIU), 1726-1729
Apparatus and method for rehabilitation employing a game engine.
Patent. US Application number: 13/911577, 6th June 2013
Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.
Journal paper. Games for Health Journal. Research, Development and Clinical Applications. Volume 2, Number 2, 2013
IGER: An intelligent game engine for rehabilitation.
Journal paper. Converging Clinical and Engineering Research on Neurorehabilitation, 947-950
Robust Silhouette Extraction from Kinect Data.
Conference paper. ICIAP 2013, Naples
IGER: A Game Engine Specifically Tailored to Rehabilitation.
Conference paper. Games for Health Europe 2013, Amsterdam.
An Intelligent Game Engine for the At-Home Rehabilitation of Stroke Patients.
Conference paper. SEGAH 2013, Vilamoura.
The Design of a Comprehensive Game Engine for Rehabilitation.
Conference paper. IEEE Innovation in Games Conference 2013, Vancouver.
Accuracy and validity of balance boards for posture and balance rehabilitation.
Poster presented at INRS2013.
Rehabilitation at Home: the Intelligent Game Engine for Rehabilitation (IGER System).
Journal paper. Published in J. Aging and Physical Activity, Vol. 20, Supplement, pp. S-211, 2012
Self-Adaptive Games for Rehabilitation at Home.
Conference paper. Proc. IEEE Conference on Computational Intelligence and Games, 2012, Granada.
An Integrated Low-Cost System for At-Home Rehabilitation.
Conference paper. Proc. 18th IEEE Conference on Virtual Systems and Multimedia, 2012, Milan.
Accurate real-time fluid dynamics using Smoothed-Particle Hydrodynamics and CUDA.
Master's Thesis. Politecnico di Milano.
RealTime control of an inverted pendulum using RTAI.
Bachelor's Thesis. University of Bergamo