General configuration class, an instance should be placed in the Resources folder. More...
Public Attributes | |
| string | projectPath = "DiceMaster/" |
| string | outputPath = "_Output/" |
| string | defaultPipsPath = "Assets/GFX/Textures/Pips/" |
| string | defaultMeshesPath = "Assets/GFX/Meshes/" |
| string | defaultMaterialsPath = "Assets/GFX/Materials/" |
| float | parallelTolerance = 0.1f |
| float | checkSpeedThreshold = 0.1f |
| float | overridenMaxAngularVelocity = 0 |
| float | rotationTextureMultiplier = 1.4f |
Properties | |
| static DiceConfig | Instance [get] |
| string | OutputPathComplete [get] |
| string | OutputDataPathComplete [get] |
| string | DefaultPipsPathComplete [get] |
| string | DefaultMeshesPathComplete [get] |
| string | DefaultMaterialsPathComplete [get] |
General configuration class, an instance should be placed in the Resources folder.
| float DiceMaster.DiceConfig.checkSpeedThreshold = 0.1f |
| string DiceMaster.DiceConfig.defaultMaterialsPath = "Assets/GFX/Materials/" |
| string DiceMaster.DiceConfig.defaultMeshesPath = "Assets/GFX/Meshes/" |
| string DiceMaster.DiceConfig.defaultPipsPath = "Assets/GFX/Textures/Pips/" |
| string DiceMaster.DiceConfig.outputPath = "_Output/" |
| float DiceMaster.DiceConfig.parallelTolerance = 0.1f |
| string DiceMaster.DiceConfig.projectPath = "DiceMaster/" |
| float DiceMaster.DiceConfig.rotationTextureMultiplier = 1.4f |
string DiceMaster.DiceConfig.DefaultMaterialsPathComplete [get] |
string DiceMaster.DiceConfig.DefaultMeshesPathComplete [get] |
string DiceMaster.DiceConfig.DefaultPipsPathComplete [get] |
DiceConfig DiceMaster.DiceConfig.Instance [static, get] |
string DiceMaster.DiceConfig.OutputDataPathComplete [get] |
string DiceMaster.DiceConfig.OutputPathComplete [get] |
1.7.1