Classes

Package DiceMaster

Classes

class  Spawner
 Attach this to any GameObject to make it spawn dice. More...
class  Spinner
 Attach this to any Dice to make it spin around a given axis. More...
class  Thrower
 Attach this to any Dice to throw it in a given direction. More...
class  Dice
 Handles dice behaviour at runtime. More...
class  DiceConfig
 General configuration class, an instance should be placed in the Resources folder. More...
class  DiceDefinition
 Data class that defines how a specific dice works. More...
class  DM
 Entry point for static components. More...
class  CustomAssetCreator
 Utility class that uses the CustomAssetUtility to create specific custom assets. More...
class  CustomAssetUtility
 Utility class that creates custom assets. More...
class  DiceCreator
 Static editor class responsible for creating new dice prefabs and their textures. More...
class  DiceCreatorWindow
 Editor window for the DiceCreator. More...
class  DiceDefinitionEditor
 Custom editor for the DiceDefinition class. More...
class  DiceEditor
 Editor that defines how the Dice class appears. More...
class  FaceData
 Data class for faces. More...
class  DiceTester
 Utility class with actions useful to the tool's development. More...
class  OnHitSound
 Will play a sound when a rigidbody hits something at a minimum speed. More...
class  Simulation
 Simulates dice throws, when we do not need actual dice to be rolled. More...
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