Classes | |
| class | Spawner |
| Attach this to any GameObject to make it spawn dice. More... | |
| class | Spinner |
| Attach this to any Dice to make it spin around a given axis. More... | |
| class | Thrower |
| Attach this to any Dice to throw it in a given direction. More... | |
| class | Dice |
| Handles dice behaviour at runtime. More... | |
| class | DiceConfig |
| General configuration class, an instance should be placed in the Resources folder. More... | |
| class | DiceDefinition |
| Data class that defines how a specific dice works. More... | |
| class | DM |
| Entry point for static components. More... | |
| class | CustomAssetCreator |
| Utility class that uses the CustomAssetUtility to create specific custom assets. More... | |
| class | CustomAssetUtility |
| Utility class that creates custom assets. More... | |
| class | DiceCreator |
| Static editor class responsible for creating new dice prefabs and their textures. More... | |
| class | DiceCreatorWindow |
| Editor window for the DiceCreator. More... | |
| class | DiceDefinitionEditor |
| Custom editor for the DiceDefinition class. More... | |
| class | DiceEditor |
| Editor that defines how the Dice class appears. More... | |
| class | FaceData |
| Data class for faces. More... | |
| class | DiceTester |
| Utility class with actions useful to the tool's development. More... | |
| class | OnHitSound |
| Will play a sound when a rigidbody hits something at a minimum speed. More... | |
| class | Simulation |
| Simulates dice throws, when we do not need actual dice to be rolled. More... | |
1.7.1